![]() You can argue that "GS can do his job and he doesn't need to sacrifice anything!", but guess what - GS should be close to them, often risking his own life, while SS with right skills can take out big bois safely from a long range. You either concentrate your whole firepower on big zeds OR you concentrate it on trash/medium zeds and help your team with big zeds thanks to Freeze Grenade.Īnyway, SS's primary goal is killing big zeds before they can harm your team. ![]() Of course, you can't combine Railgun/M99 and one of those, but that's the point. Trash cleaning capabilities? M14 and FN FAL exist for a reason. That's more like a personal problem, not perk's. Can't really understand what you meant here. If you can't live without ms buffs, pick up "Marksman" skill (10% increase in ms). That's like saying "When you play Commando, you sacrifice mobility for. Mobility? He has standard movement speed without any buffs. Personally I don't like either of those builds since they are a bit boring and limiting since you are at the mercy of your team and you can't really solo a lane very well.įor boss railgun is your highest DPS weapons though so it's pretty good there.Īlso ice nades are like the single best nade in the game and you get 6 of them they are life savers. This is with LLRRL you can take ReU and 1 shot FPs in zed time with 2 stacks but it's very inconsistent. ![]() M99 is better for scrakes bit worse for FPs than the Railgun and t leaves you with 3kg for a backup which is very limiting. With LLLRL you will 1 shot scrakes in zed time and with a few stacks always 2 shot FPs and always 1 shot QPs. You can totally go railsharp and then grab a UMP or HZ12 for clearing trash which is pretty good. Overall I would say that sharpshooter is a tiny bit better than a gunslinger outside of zed time but the gunslinger is far better inside of zed time. Then you play like a gunslinger/commando only you kill everything.Įvery headshot gives you a change of zed time which your commando will thank you for and then I take ranger so that I can stun zeds in zed time extremely quickly because in zed time assassin isnt that consistent. Pick either M14 or the FAL (T5 FAL might have more DPS but the M14 just feels better idk - not digging both weapons for solo lanes ATM the shots to kill is too tight) So I play sharpshooter like a gunslinger. So if you have any good input here to help me get to grips with what used to be a favorite class of mine, please do. Maybe the playstyle has changed (though you could argue that if you play it differently, there are other classes better suited) Or something else that I haven't thought of. So based on a lvl 15 skill tree experience, random groups and a traditional conventional approach of looking for spots to stand still and shoot at heads, I'm starting to get the feeling that the only substantial advantage to the Sharpshooter is that you provide Zed time (on higher levels?), which kinda makes it a very specialized class for properly coordinated groups only. In KF1 you basically had the same problems, though they may have been mitigated a little more by the old maps providing better camping spots than KF2 (I'm not 100% sure here because I'm still kinda new to KF2, but that's the impression I'm getting) But headshots in KF1 were really powerful and I'm not so sure they are equally powerful in the current installment. You sacrifice mobility, awareness and to a smaller extent, trash cleaning capabilities.
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